Orbx Developers

FLYJULY ORBX DEVELOPER SPOTLIGHTS AND SALES

Rasha Tucakov

Introducing Orbx developer Rasha Tucakov from Serbia, who has brought you airports such as Dubrovnik, Belgrade, and Rijeka.

If you would like to try some of Rasha’s fine work, airports he has worked on are now 25% off for FlyJuly!

Excludes products launched in the last 90 days.

Click here for Orbx Developer Spotlight interview

Rasha Tucakov

Lives in Novi Sad, Serbia

Developer

LDRI Rijeka Airport

Co-Developer

LDDU Dubrovnik Airport

LYBE Belgrade Nikola Tesla Airport

LDPL Pula Airport

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- When did your love of flight sims start?

I started my simulation journey with FS3 or FS4, I'm not 100% sure. I know that it was back in 1988 on my father's old PC, and since than I've used every iteration of Microsoft Flight Simulator and Prepar3D.

Simming has been my dearest hobby for years!


- What are some of the key flight sim products you have developed/are most proud of?

I'm proud of every product I've created but my first Orbx scenery, LDDU Dubrovnik Airport, is for sure one of the dearest since it was my debut for the team and It opened a lot of possibilities for me. Then Belgrade, Pula, Rijeka,... I mean I love all those airports for various reasons, and that love was the key driving force for the creation of those add-ons.


- How do you sim today? Please explain your rig, setup, sim platform of choice, avionics gear etc, and time challenges spending your time developing for sims.

When it comes to simming, I keep things as simple as possible. I'm using a PC with basic peripherals (joystick with the throttle). My PC is a bit old for 2020 standards. I'm using I7 7700k with gtx1080, but that is the key for optimisation of my work. If add-ons run smoothly on my high mid-range machine, it will run smoothly on higher-end machines too. I'm one of those online flying guys who fly on VATSIM and IVAO, but less and less since I'm a developer too. Anyhow I always find some free time for some short interesting flights.


FSElite Feature Interview

Our good friends at FSElite have recently published an interview with Rasha.

Read it in full at the FSElite website


Matteo Veneziani

Introducing Orbx developer Matteo Veneziani from Italy, who has brought you airports such as Hollywood Burbank, Gold Coast International, San Diego and more.

If you would like to try some of Matteo’s impressive work, airports he has worked on are now 25% off for FlyJuly!

Excludes products launched in the last 90 days.

Click here for Orbx Developer Spotlight interview

Matteo Veneziani

Lives in Mantova, Italy

Developer

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- When did your love of flight sims start?

Please allow me to introduce myself,

My name is Matteo Veneziani, and I am 26 years old.

For about 5 years I have been developing sceneries for FSX/P3D. I have always had a passion for aviation since I was a child. I started using my first flight simulator at the age of 10.

I started with MFS98, then moved on to MFS2004, FSX and finally P3D.

Scenery development began when I finished high school. I had decided to try to improve the airports I knew, and so I did my first free scenery, which was Florence Airport. From there I started to get more and more passionate, so I started studying a lot. Above all, I learned a lot by watching video tutorials on YouTube.


- What are some of the key flight sim products you have developed/are most proud of?

My first scenery that I'm proud of is San Diego, for me it was an important milestone. I never imagined that my first scenery with Orbx could have been so successful. While I think my latest job (Hollywood Burbank) is my best work. For me it was a great trainee-ship. During its development I studied and learnt advanced programs that allowed me to reach a higher quality level.


- How do you sim today? Please explain your rig, setup, sim platform of choice, avionics gear etc, and time challenges spending your time developing for sims.

Today I don't use flight simulators frequently.

I like creating sceneries for it much more than using it, and devote myself to other passions.

To develop sceneries you need a powerful PC. I would not have been able to complete Burbank using my old PC, so I assembled a more powerful configuration.

Currently I have an i7-8700k, 32gb ram, rtx2080ti and 4k monitor.

To test the sceneries and fly I use only an old Logitech Extreme3d PRO Joystick.


FSElite Feature Interview

Our good friends at FSElite have recently published an interview with Matteo.

Read it in full at the FSElite website


Bill Womack

Marcus Nyberg

Click here for Orbx Developer Spotlight interview and 25% off sale

If you would like to try some of Bills impressive work, products he has worked on are now 25% off for FlyJuly!


Excludes products launched in the last 90 days.
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Bill Womack

Lives in Dallas, Texas

Co-Developer

Global Buildings HD

Developer

KACK Nantucket Memorial Airport

KACK Nantucket Memorial Airport XP11

KVUO Pearson Field

KVUO Pearson Field XP11

2B2/6B6 Plum Island Airport & Minute Man Air Field

2B2/6B6 Plum Island Airport & Minute Man Air Field XP11

KCMW Cushman Meadows Airport

S45 Siletz Bay State Airport

7S3 Stark's Twin Oaks Airpark

7S3 Stark's Twin Oaks Airpark XP11


- When did your love of flight sims start?

I played my first sim around 1998. It was Microsoft's Combat Flight Sim, v1 as I recall. I've loved planes my whole life, though. I had gotten hugely into digital design, photography, and 3D modeling around that time as well, so it was almost inevitable that I'd become a sim developer.


- What are some of the key flight sim products you have developed/are most proud of?

I've worked on a ton of different projects for various publishers. Of my Orbx work, I still have a soft spot for my first GA field; Stark's Twin Oaks Airpark.

More recently, I'm really happy with my role in Buildings HD, which is my first truly global work. I've just been knocked out by how well it was received.

Right now, my team and I are pumping hard on KDAL - Dallas Love Field, for release this year. It's definitely my favorite project to date.


- How do you sim today? Please explain your rig, setup, sim platform of choice, avionics gear etc, and time challenges spending your time developing for sims.

Like a lot of developers, I don't get a whole lot of time to fly for fun - certainly not nearly as much as I'd like.

When I do peel off a few minutes to enjoy myself, I find it's pretty much a toss-up between Prepar3D v5 and X-Plane 11.

I don't have a dedicated sim rig, but I've got a few peripherals knocking about. I've got Saitek rudder pedals and a pair of Saitek throttle quads, a Honeycomb Alpha yoke (can't wait for the Bravo throttle!) and a Logitech Extreme 3D stick. It's nothing too fancy, but it gets me where I need to go.


Click here for Orbx Developer Spotlight interview and 25% off sale

If you would like to try some of Marcus' impressive work, products he has worked on are now 25% off for FlyJuly!


Excludes products launched in the last 90 days.
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Marcus Nyberg

Lives in Stockholm, Sweden

Developer

ESMS Malmö Airport

ESGG Gothenburg Landvetter Airport

LEBB Bilbao Airport

ESSA Stockholm Arlanda Airport

ESNQ Kiruna Airport

ESKS Scandinavian Mountains Airport

LEAS Asturias Airport

PAVD Valdez Pioneer Field


- When did your love of flight sims start?

I've been into aviation for as long as I can remember.

I think I got hooked on sims in the end of the 90's. I remember getting a flight simulator around 1999 together with my neighbour. We were just in our early teens and took the bike to the local game store and they ordered add-ons for us that arrived on a CD a few weeks later.

We still fly together sometimes and go plane spotting when we've got the chance!


- What are some of the key flight sim products you have developed/are most proud of?

I'm very proud of all of my sceneries actually. In completely different ways though! I tend to make sceneries of places I've been to or have some sort of connection to.

Bilbao & Asturias I hold very dear as I've spent a lot of time in that region in real life.

Stockholm-Arlanda is my local airport and Dala Airport (part of the Kiruna Airport Pack) is where I grew up.

If I had to pick one though I would probably say LEAS Asturias.


- How do you sim today? Please explain your rig, setup, sim platform of choice, avionics gear etc, and time challenges spending your time developing for sims.

As I develop most of the time I rarely find as much time as I would like to to just sim.

I find it very important though to spend some time flying as well, to get a grip on why you develop, but also to get inspiration and put the focus on the right things.

When I fly I usually do short haul, mostly in the 717 or Dash 8 within Europe. Sometimes I do some GA-flying in the north pacific as well as I really like that area.

I have a fairly simple setup with just a joystick and throttle, looking into getting some pedals as well.


Misha Cajic

Jarrad Marshall

Click here for Orbx Developer Spotlight interview and 25% off sale

If you would like to try some of Mishas impressive work, products he has worked on are now 25% off for FlyJuly!


Excludes products launched in the last 90 days.
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Misha Cajic

Lives in Sydney, Australia


Developer

KSBA Santa Barbara Municipal Airport

KTVL Lake Tahoe Airport

KSTS Sonoma County Regional Airport

KHAF Half Moon Bay Airport

L70 Agua Dulce Airport

05S Vernonia Municipal Airport

11S Sekiu Airport


Co-developer

LDDU Dubrovnik Airport

LYBE Belgrade Nikola Tesla Airport

LDPL Pula Airport

S93 Cle Elum Municipal Airport



When did your love of flight sims start?

2007, when I got a copy of FS2002. I was already obsessed with aviation, so it was a natural progression.


What are some of the key flight sim products you have developed/are most proud of?

KSTS and KSBA are to this day my proudest works, they really tested the limits of my skills and made me work hard to create something special.


How do you sim today? Please explain your rig, setup, sim platform of choice, avionics gear etc, and time challenges spending your time developing for sims.

I don't get the chance to play sims much anymore, but I make sure I always have the latest sims installed to check out and develop my products for.

My rig is becoming a bit dated by today's standards (GTX 980 isn't quite the top end gear it used to be!), but it still runs P3Dv4 fantastically, which is still my main dev sim of choice.

In terms of time challenges, that's something I've made an effort to get much better at managing - a daily schedule works wonders!


Click here for Orbx Developer Spotlight interview and 25% off sale

If you would like to try some of Jarrads impressive work, products he has worked on are now 25% off for FlyJuly!


Excludes products launched in the last 90 days.
________________________________________________________________________________________

Jarrad Marshall

Lives in Perth, Western Australia

Developer:

LOWI Innsbruck Airport

LOWI Innsbruck Airport XP11

LOWI Innsbruck Airport AFS2

KPSP Palm Springs International Airport

KPSP Palm Springs International Airport AFS2

KMRY Monterey Regional Airport

KMRY Monterey Regional Airport AFS2

KEGE Eagle County Regional Airport

KEGE Eagle County Regional Airport AFS2

YBRM Broome International Airport

YBRM Broome International Airport XP11

KJAC Jackson Hole Airport

KSEZ Sedona Airport

KTEX Telluride Regional Airport

KBZN Bozeman Yellowstone International Airport

KRDD Redding Municipal Airport

KSFF Felts Field

74S Anacortes Airport

74S Anacortes Airport XP11

YPJT Perth Jandakot Airport

YBCS Cairns Airport



- When did your love of flight sims start?

I have been obsessed with planes and aviation all my life. My first foray into simming was as a kid in the mid-late 90s; Microprose F-117A, MS FS98 and F/A-22 TAW were early favourites.

I started tinkering with scenery design around the time FS2002 was released, and have been developing in one form or another ever since :)


- What are some of the key flight sim products you have developed/are most proud of?

This is a bit like choosing your favourite kid! Innsbruck, Palm Springs, Monterey, Cairns and Eagle County are projects that have found a good balance between detail, quality, performance and bonus features (which I always love to include with my airports).

Whilst one of my more niche airports, Broome is also a project I have a lot of sentimental attachment to - it's a location I know very well, and plenty of extra care went into that airport as a result.


- How do you sim today? Please explain your rig, setup, sim platform of choice, avionics gear etc, and time challenges spending your time developing for sims.

I don't get to spend as much time simming as I would like these days, but I always try to get a quick session in every week - as a developer I think it's really important to take time enjoying the sim outside of work hours.

Because I'm a bit time-poor, quick hops work well - the 717 and BAe146 are long-term favourites, and recently I've picked up my copy of the NGXu and am thoroughly enjoying that.

West-Coast US, Australian and central-European airport hops seem to be my normal mode of operation. Conversely, I thoroughly enjoy quick GA and helicopter hops, usually to explore a new scenery I have picked up.

The A2A, RealAir and Cera fleets are my regular go-to's for these types of flights.


THANK YOU TO ALL THE ORBX DEVELOPERS WHO PUT IN SUCH HARD WORK TO CREATE OUR WORLD CLASS PRODUCTS